Good Lord, look at all the dust in here! What an absolute disgrace!
Anyway, less said the better. So moving on, there's this contest on see, to make pretty trailers for this small game you may have heard of, and I love a contest, especially when I can enter from an armchair, but I love a trailer even more! So you're looking at my Killzone 3 fan trailer - boy howdy I sure love a good trailer. Not sure this is one but, there you go..
Sunday, 27 March 2011
Tuesday, 19 October 2010
To celebrate the news of Star Wars' glorious transition to 3-D, its time to sit down and really think about what this means. This means we have to sit through the prequels again. In 3D. Right? Perhaps you're one of those people who can live with the prequels, who thinks to themselves "hey they're not all bad, sure in the context of the originals, they're a little shaky, but hey, they're still quality films" all while wringing their Yoda doll a little too tightly. Look, I'm as guilty as anyone. So bedazzled by Episode One's epic 3-way lightsaber fight was I, I declared "it couldn't have been better!" like some starstruck idiot. True. How a little distance clears the mind. But back then, in the context of the promise of two more prequels yet to be, it was unthinkable that they might turn out as bad as they did, and hope is a powerfully misleading ally. It was only after all three were in the bank that I could really look back, pick it apart properly, and come to the grim realisation of what they had done to the beauty of the Star Wars universe.
Now go checkout the review of the Phantom Menace... Just 70 minutes this time..
Sunday, 5 September 2010
Next up, a sit down, I’m bleedin’ knackered! So we sit back to watch our lovely assistant, who lacking a suitable internet moniker, I shall dub “Nicky”, takes Kinectimals for a test drive. A fuzzy little tiger cub is selected and out it trots, to much cooing from all concerned. Voice control isn’t implemented yet, we’re told, and despite a rather self conscious trainer, we did witness the cat stand on one leg, get firmly stroked, play dead (most amusing) and lick the screen a bit (ew scrabbles!). A quick trot around the assault course looked rather dis-kinected as the cat charged through everything without attempting them, but our organiser assured us, much to our relief, that it was simply because Nicky was being rubbish.
So we kicked her off, and got Puressence back in charge, with a little Lady Gaga action on Dance Central. I tell you what, rather him than me, this looked shattering. I have my doubts that I’m going to be able to play this game, it looked very hard, although he did foolishly select “hard”. Now that’s ambitious. Anyway, the dancer’s limbs onscreen were almost permanently red, indicating that some degree of fail was occurring, and Puressence scraped a couple of stars, and narrowly missed a coronary. The report was in; fun! The game looked as slick and stylish as the videos suggest and is going to be a ton of fun in the privacy of your own home. Expect some very silly parties in the near future.
Next, a few minutes to squeeze in a quick “Sports”, the assistant selects 100m vs, much to Puressence’s horror, as I step up fresh from my rest and ready for action. Again, the moments between the games provide the most entertaining parts for me, as I limber up, my avatar does exactly the same onscreen, a small thing we will all get over pretty quickly I’m sure, but it’s hard to convey how odd it is to witness, and how cool it’s going to be. I mime adjusting my shorts, he’s up there doing it! Brilliant! But again, the moments passing and we’re here to race. Knees up is the key comes the word, so we’re off – knees up on the spot puffing to the finish, and I’m in by a nose, I cross the line my arms raised, whooping. It’s all happening out here, and in there. Round 2, another victory. I pull a few Hussein Bolt poses, but now our time is up.
Sooo, verdict? It’s fun. It’s a lot of fun. I was very much a Kinect Adventure’s cynic, but it was probably the highlight of the session, although I would have liked to have had a bowl, and I still get the feeling sports would have been a wiser choice for the hardware bundle. Oh well. The responsiveness of the avatar was amazing, as in, like really quite impressively good, but it’s telling that the real highlight was the in between moments – I remain largely indifferent to the line up – these games are for mum, gran and the brats and will be wheeled out at Christmas never to be seen again. The technology itself though seems, in our brief moments together, to be a genuine leap forward. To have it mimic you so accurately, so smoothly was a little unnerving, and this is just with a cartoony avatar, the concepts being dreamed up by talented game designers, I simply can't imagine (that’s why im not a game designer). For this reason alone I hope Kinect gets embraced by gamers – the internet h8torade continues to flow freely most places you look, but the technology represents such a potential shift away from the status quo I can’t help but be excited. Combining play with the existing controller(s) and any number of as yet unannounced peripherals and functions, the possibilities are mind boggling. So if not a day one buy, pretty soon after. My biggest fear for the system, is that if gamers don’t embrace it, and it becomes the new wii, Puressence will have to toil through mountains of awful and potentially life-threatening shovelware to keep up with his gamerscore whoring. I guess that’s inevitable, and pretty funny.
Also quite funny, some grainy footage of us looking ridiculous. This thing is win.
Tuesday, 31 August 2010
You: "Have you heard?!? Stephen Merchant is to have a starring role in Portal 2!!"
Me: "Orly? That's all very exciting, but I am trying to play angry birds"
You: "and they've announced loads of weird new tools and game elements.."
Me: "WHAT!! SHOW ME!!"
Yes, of infinitely more interest to the average British gamer than Merchant's continued domination of the quirky English accent with naturalistically awkward delivery market, is the reveal of the mind bendingly awesome toys we'll be playing with next year, which isn't that far away any more. It's gubbins galore in this sequel to the instant classic first person puzzler - a pant shreddingly exciting development, or bowel janglingly bad sign? Portal was special because of its simplicity and had little need of frill or pomp; a couple of portals, a few turrets and a vat of acid was plenty, so should we be worried? Of course not you silly goose, this is VALVE we're talking about, all will be well. More than well, if these typically cheery Aperture Science videos are aught to go by.
Bouncy blue goo, should work nicely with the slippy red goo, but larks o lordy, what a mess we're making.
The Excursion funnel hurts my mind just watching. This game is going to be confusing.
The Thermal Discouragement Beam; this is a euphemism for "laser"
This one sucks.. the walls.. off the walls..
Oh and, go on then, Stephen Merchant as Wheatley. I have no problem at all with using him, I find him an amusing and highly talented chap and besides, it's always nice to see English robots. Still, it's a bit of a departure for Valve to use such a well known talent - although perhaps outside of the UK, and the reach of those terrible Barclays adverts, he remains sufficiently unique for the average gamer. We'll see. Watched them all now? Ok good, now go back and read all the brilliant tiny small print on them - such as the back-story behind repulsion gel, as Aperture Science's second attempt at a dietetic pudding replacement..
Tuesday, 24 August 2010
"The sequel the original deserved" hailed exec producer Rodriguez and director Nimrod Antal. Did it, really? Why, what had it done? What did that most beloved of Arnie classics really do to deserve this shonky squib of a quasi-remake of a movie? I’m not sure, but I do understand what they meant - Predator does deserve a sequel of suitable largesse. Predator 2, for all it's 80’s charm and Danny Glover, wasn't exactly what fans were expecting, and the less said about the cross pollination with the Alien universe the better. But sadly we’ll have to keep waiting for this mystical holy grail of monster-mashery, as this drab little number, which Rodriguez professed to contain “everything he would want to see in a Predator film” is a mildly entertaining romp, but little more, and certainly never reaches the dizzy heights of the original.
Adrien Brody (wait, wat?!) heads up a cast of roughnecks and ne'er do wells all dropped into the same situation, being, falling through the sky above a dense forest with various weapons of choice strapped to them. Initially no one knows what the hell is going on – each remembers a light, then awaking falling. What is clear is their similarities. Each is a stone cold killer of some form or another, either snatched from a warzone or maximum security prisons – there’s Brody with his big arms and gun. There’s Danny Trejo with his big knives and guns, there’s Alice Braga with her big ol' rifle, and various other people with either big guns or big attitudes – including the silent be-suited yakuza and the mouthy death row inmate – who unfairly doesn’t have any guns. Oh and there’s also a friendly family doctor. What on earth is he doing there eh? Well in a deeply obvious ‘twist’ we find out later.
Suspicion of kidnapping initially falls on each other and there follows lots of shouting and general pointing of various guns. Eventually they hit upon the idea that they should have a look around – so they do, grumbling and bitching about who’s toughest the whole while. We of course know the truth, and the little band of campers quickly catch up, that they are in fact in an Alien rainforest and about to be hunted by the most famous trophy collector(s) of all, the fearsome Predator(s). Well three in fact, hence the titular plural. Forget the notion of hundreds of the blighters though, three is the magic number (although we see another chap later on, so its 4 tops) the shot you may have seen in the trailer where Brody's body is lit up by countless little laser sights is simply not in this film – a shockingly misleading deception.
So comes to pass what you might expect, we get some predator style 1st person shots and the group quickly start losing members. Hunters themselves, the gang quickly recognise the tactics being deployed against them – we see packs of unconvincing predator dogs used to flush them out, wounded/dead comrades being used to unsuccessfully lure in more of the group, and eventually a full on showdown reveals the band of predators hunting them – a rather uninspiring bunch – they’re predators, what do you want? I don't know, heaven forbid this might bring something new to the table. After momentarily escaping them by jumping off a waterfall (hey just like Arnie!) the group get picked up by none other than Lawrence Fishbourne – who has been here on the planetoid for several years evading capture, going slightly mad and apparently eating all the pies. The guys is FAT now and it’s a little embarrassing to have to even mention it, but he’s supposed to have been hiding in a wrecked spaceship for years eating space rats, so seriously, why is the guy so fat?! Fail. Forced from hiding, in a blindingly stupid and incongruous move by Fishburne, who's supposedly evaded capture all these years but can't keep hidden in the presence of a film crew, what's left of the group move into endgame, and take on those alien sumbitches.
There’s nothing in Predators that’s overtly awful. The action is fun, the visuals are on the whole pleasing, the characters are diverse and interesting in a cardboard cutout kind of way, and each competently portrayed by the ensemble cast. Problems start at the top - Brody never convinces as the tough guy lead – his beefy arms which he must be very proud of, simply cannot do enough to detract from his adowable widdle face and you can't shake the feeling that he's wandered in from some less explosive movie by mistake. The rest of the crew are just not given enough to do to be interesting, or cared about, and like ten pin bowling pins simply wait to be cut in half. The loveable grunts of the original, this bunch are not. One sequence sees the yakuza chap, who has luckily found a samurai sword, engage in a little mono a mono action with one of the Pred-gang, in a nod to the fight we never saw between Billy the tracker and the original Pred, and this sequence is a winner if a little pointless, 'scuse the pun.
On the whole we’re left feeling this about the whole affair; was there any actual point to that? It’s not fun enough to satisfy your action craving. It’s not bloody enough to sate your gore hound. It just sits there on its haunches, beaming its little tri-laser sight into your eyes, until it decides to stop. At times it feels like a remake - what with having the same soundtrack, and scenes reflecting the original, but this just serves to highlight the lack of originality, and while it may reflect the original, the scene you're watching is never superior. Where are the quotable quotes? The mystery? The fear? The totally pointless inclusion of the mysterious doctor character is actually saved as a kind of surprise twist – look away if you really don’t want to know – turns out, he's a serial killer! And decides the final reel of the movie is a good time to start killing his companions, although they're almost certainly his only hope of survival. Hm, that makes complete sense, and nicely illustrates how misguided the creators were in uncovering where the horror lies in a Predator movie. You get the feeling the writers were scrabbling around trying to find the meat left on the bones of what was a fairly sound concept, but instead found only the gristle. Not the essential addition to the universe we were hoping then, but really, in the shadow of such great company, so much a product of its age, is that ever really going to happen? Tough to recommend on it's own merits, but worthy of a rent if there’s nowt on the telly.
2 out of 5
Monday, 23 August 2010
Another demo that leads to an instant purchase – Limbo is a 2D platform puzzler like many others – guide the character across the landscape avoiding the traps and pitfalls. What makes Limbo uniquely irresistible is its delightfully melancholic presentation. A beautifully minimalist, grainy art-house black and white landscape is yours to traverse, as you, a nameless silhouette of a boy, awake in a dark and murky forest – all deep shade and eerie mist. Like crossing some macabre children's book dreamscape, the woods gradually introduce you to the game’s wicked intentions, and devilish sense of humour.
As the game progresses from wood to cave to mountain to factory floor, the tricks and traps become ever more fiendish and a lot of trial and error becomes necessary – so determined are Playdead to separate your head from your shoulders. Leaping through one set of apparent death traps will usually lead you straight into the arms of another – but these tricks are so mischievous, so cheeky you can’t help but smile as you fall to a horrific death for the umpteenth time. The demo itself climaxes with a huge spider you’ve bothered previously picking you up as you struggle helplessly tangled in its web – even the language employed to make you buy the game is irresistible – Push x to “Abandon the boy”. Who could be so cold?
The why’s and the wherefore’s of the world are never revealed. This is Limbo, in it you will encounter others like yourself, suspicious and unfriendly. Also the bodies of several others, which can be put to good use several grisly puzzles. We do find a special someone by the end, but whether or not it is your sister, as the marketing blurb will have you believe, is academic. Music is minimal, the sound of your feet crunching through the undergrowth and wind in the trees suffice as part of a rich and evocative soundscape.
The boy himself is a joy to handle – not used that line for a while – he has a real sense of weight and movement and scrambling up ledges or leaping from chains to safety he sometimes seems to control himself unbidden, so responsive are his twitchy little feet. Comparisons with Braid are an obvious start, but aside from the 2D and platforming, little else here is similar. Emotionally, its closer to Shadow of the Colossus – the sense of isolation and desperation is immense.
At 1200 MS points for a little under 6 hours play, Limbo may seem pricey – but it is 6 hours of pure platforming joy that’s fun to revisit. You will simply not be able to put it down until you've reached wherever it is you're trying to get to. It’s also a great play for new/lapsed gamers so simple are the controls and captivating the presentation. Go on, give it a whirl.
Treehouse Rating: 4 out of 5
Sunday, 22 August 2010
Undeterred, and rather naughtily, the ker-azy pair set about their task in secret. After some good ol' fashioned montage of the many, many failed attempts, a breakthrough, hurrah, a successful genetic cocktail of animal and human DNA is developed over Chinese takeaway. But what’s this, to Brody’s ineffective whining, Polley runs off with the goop and actually injects it into the company’s mecha-womb – “don’t you want to be sure we've done it?” she opines – Broody Brody, shrugs - ok , wasn't doing anything else this weekend anyway.
And so the thing grows, and things kick off proper. From the moment of it’s birth, ‘Splice’ is rather more forthcoming about its intentions - this is pure, if not simple horror. Initially a purely cgi creation, the creature at first resembles some kind of hairless monkey bird, terrified and cute it hooks you in with its sweet little face – some might say, I would have stamped on it. But as the movie progresses and Dren as she is named, grows to maturity, things get increasingly disturbing. As soon as she’s given a little dress and starts to resemble a little girl, a feeling in the pit of your stomach grows suggesting the wrong-ness that’s coming. Polley and Brody attempt to keep up the pretence of scientific study, but we and they know, this is their baby that never was.
Of course, if you’re going to play god, much like playing with fire, you’re going to get some kind of injury. And so it follows. As Dren grows up she becomes increasingly more difficult to hide from the rest of the company (precisely why no one ever visits the lab upstairs is somewhat of a mystery) so the little scamp is relocated, first to the basement, then Polley’s childhood farm, aptly the site of her own torment. Dren grows up and out, and displays remarkable cognitive ability, and a rather less laudable interest in Brody. Increasingly restless and curious about the outside world and its inhabitants, she become increasingly rebellious and rude to her parents, just like a typical teenager really. Lest we forget she’s bred from various animal DNA her fast athletic grace and deadly tail stinger frequently remind us we need to be rather more scared of Dren than her would be parents are. Needless to say things don’t go well, especially for the cat.
Don’t expect a Species clone – this is no monster slasher flick – much more is the focus on the personal relationship aspects, and the moral implications of their actions – so cavalier are they towards the creation of life that they bear the full weight of the consequences when things do inevitably go south. There are some lovely moments – so unpredictable is the creature and its motives, we spend much of the film in a cold sweat at what might happen – and when some things do actually happen, they are so unthinkable you wont know whether to laugh or scream- one in particular is so cringe worthy, it must rank as the most awkward moment in cinema – in a good way. At other times, possibly in a bid to make up for a perceived slow pace, Natali rather over eggs the pudding – one episode during a press conference is so over the top I initially thought it must be a dream sequence – but no, there’s fallout, it actually happens. The final act is also a little wobbly – David Hewlett's ineffective boss character is such a pushover he doesn't feel convincing, and Dren herself in her final incarnation feels somewhat wasted, although the grisly dénouement is satisfyingly disturbing.
Missteps aside, the overall tone of Splice is near pitch perfect – it gives you the creeping fears as many competing niggles and worries are thrown into the mix and spliced together – fear of the unknown, of science, that some mad corporation is in all likelihood doing this as we speak – but on a personal level there’s the angst of raising children and how as offshoots of our makeup we’re directly responsible for their development and actions. The acting is top notch throughout, Brody in particular wringing convincing emotion from his wuss-bag character, he needs do some serious acting to sell some of his actions, which amazingly, he does! The creature itself is also a remarkable piece of work, rarely less than utterly convincing, it’s a real achievement of live action, makeup and cgi effect that as a whole is deeply unsettling - Delphine Chaneac delivers a chilling turn as the matured creature, as unpredictable and schizophrenic as your evil pet cat.
3 out of 5
Saturday, 21 August 2010
Well, the Summer's been long and busy, so now I sheepishly creep back into my tree house to turn the lights off and start consuming some media. The poor place is looking a bit run down, wallpaper peeling, windows besmirched with grime, the bird-feeder's empty and there's a suspicious squirrelly smell about the place. Lets get cracking filling this place with light and noise again, hooray!
Wednesday, 16 June 2010
So the 3 big have all shown us their wares – after the 1st official
day, Monday not officially counting as part of the show proper, Microsoft, Nintendo and Sony have dazzled us with the future of gaming for another a year – hard to believe it’s been a whole year since last time. And now as we sit back reeling from the technological marvels of the last 48 hours, stroking our beards, and mulling over who “won”, S1nner pierces the swirling fogs of misguided thoughts by pointing out to me, “it’s not the winning, we’re all gamers”. And how right he is, we are the winners for we get to keep the spoils from all three. Surely now we can put aside these childish notions of who had the best show, who had the least cock ups, who Won? You’d think so anyway, fact is Nintendo won, here’s why.
Nintendo have done a complete volte-face since 2009. Last year’s showing was marked by a firm focus on the dull – family games, shovel ware, wii fit. Tee-dee-ous. And after it, many ninty fans stood, Skywalker style, over pyres of burning Nintendo paraphernalia, weeping openly into the night. Well, they’ll wish they’d just put it in a box in the attic this year because Nintendo, clearly stung by the reception last year have come out all guns blazing. This year the focus was firmly back on the hardcore, with nary a shot of a happy family in sight. The show kicked off with a new Zelda game for wii, looking fairly gorgeous and marred only by some apparent technical glitches, Miyamoto-san showed us some sweet new weapons and full 1:1 motion control with Wii motion plus (looks like I’ll finally have to actually stump up for it after all – and seriously, why hasn’t Link always had a whip?!)
Old school fans rejoiced as killer announcement followed killer announcement ; Kirby (looks genius) a Goldeneye remake, Donkey Kong Country, and finally Kid Icarus. The last announcement was slightly diluted for me, being as it was being introduced on a brand new piece of hardware, the Nintendo 3DS. It’s been on the horizon for a while, but we got our first glimpse of the sexy minx, and despite not being able to appreciate the thing in 3d, this is clearly a do-want situation, at defcom 9, and represents what will be my fourth purchase from the DS family. Goddammit. Full 3D without the need for glasses, a sexy widescreen, analogue stick, built in 3d camera, and all the goodness we’ve come to expect from our DSi’s which can expect to be Ebay’d pretty damn quickly once this puppy drops. With a ton of 3rd party support too and some top games being announced, even as we speak, this looks to be a real winner.
Yes, Ninty was on top form, all the heavy weights coolly threw in their pitches, masterminded by Reggie and flanked by Satoru and Miyamoto, the guys were up there having fun.
A concept sorely lacking at yesterdays Microsoft presentation which was characterised by painful sequence after painful sequence of guys and girls HAVING FUN ARRGH! As in the kind of fun you have when you look off stage and someone is aiming a rifle at you; “have fun I says” the mystery sniper hisses. Anyway I digress - the pained fun being had couldn't totally hide the great tech on display- as Natal became “Kinect” in a terribly clever fusion of “Connect” and “Kineticalisation” which means “to flail”. Yes, Natal is no more, and I’m sure the new name will grow on me, like a fungal infection. No, none of the presenters seemed at ease, perhaps the burden of going first, but little humour was on display following what most agree was a fairly disastrous showing the night previous by the Cirque Du Soleil. Honestly, who thinks this stuff up?
“Kinnect” still has much to do to convince as the focus was, in a weird taking up of the Nintendo mantle, fairly focused on the family. True outside of the Kinnect piece, there was exciting showing of core games; Gears of War 3, Halo Reach and some wholly remarkable footage of Metal Gear Rising – slice and dice baby – and yet the abiding memory is of several people leaping around onstage to some rather second rate looking family titles. Ohno. That said, it wasn’t by any means doom for Nata- Kinect – the demo of the new UI was freaking sweet – “Xbox, make me a cuppa” – will be heard in my house as soon as I have one – the voice control being both awesome, and clearly the way forward for mankind. So too was general minority report style navigation of the menus sweet to behold, and cause for real excitement. Other demonstrations – less so. The 8 year old with her virtual tiger was inconceivably cute, and I did want to play with it (the tiger yes?) , and was impressed by its fidelity and responsiveness and tripping it up with the skipping rope in bullet time, but see what am I saying? Am I really excited for a virtual cat you can pet? Damn, guess I am a bit. But only for the technology you understand.
The fitness game demo’d, while deeply dull in itself, still revealed quality potential in the system which continues to impress with its full body mo-cap. So too did the dance game, which should have had me staring through my hands in horror, but actually looked like a ton of fun, and may even actually help me improve my already highly advanced dance skills in the pursuit of da ladeez. The Starwars lightsabre demo, suspiciously unplayable, looks kinda fun, but suffers for being on rails - I still can’t help but feel that something is lacking, and I hope that Msoft don’t rule out the inclusion of a left handed nunchuck style joystick for character control – we don’t need a wand for the right hand, we can just scan in a ruler or a banana for that, but how are we supposed to move around these game worlds accurately? I guess time will tell what their plans are but I really hope there is a sit mode for at least some games.
The final bombshell though was the announcement of a new 360 sku, which had been rumoured previously, but said rumours failed to convey how deeply sexy the new box would be. I was instantly smitten, sign me up for this sleek, whisper quiet finger print magnet, available in the UK in just 4 short weeks time for £199 – hand it over!
Sony meanwhile went last but didn’t come last – I’m sure Sinner will have much to say on their showing. They too were having lots of fun on stage, lots of 3d gaming, bit moot for me at present, and Kevin Butler giving an impassioned speech about what gaming means to him that hit a lot of right notes – if this is all true and it’s what Move has in mind sign me up (man do I really have to buy 3 new consoles this year?!). The Move demonstrations didn’t show as much as I’d hoped – I’ve seen some stunning tech demos online, but I guess E3 is no place for such tinkering, here we need big games, and Sorcerer fit the bill nicely, all spell casting and fireball making – the interface looked slick and responsive.
Sadly lacking was any sniff of The Last Guardian, but bizarrely compensating for its absence was Gabe Newell showing off Portal 2 and declaring that the PS3 would be the definitive version! Have the Gods taken leave of their senses?! Truly bizarre. Anyway, a nice trailer ensued so I’m fairly stoked for that - Dead space 2 looked decent too with a brief gameplay snippet. Their inevitable subscription model was announced and they showed a bunch of PSP stuff.
Yes all told lots of quality gaming, and the outpouring has only just begun in earnest – now it’s up to the journos of the world to all run round a massive building for 2 days, playing all the latest games and getting paid for it. Damn their eyes. Lots of updates, links, trailers images and dat to follow no doubt.. Truly we are all the winners though, for now we can all look forward to the fruits of their labours, and leave behind this embarrassing grapple over who’s respective flag bearer “won”.
Besides, like I said, it was Nintendo.
Monday, 17 May 2010
There have been good things said about Ty West’s 80’s retro horror film The House of The Devil. With a freshness rating hovering around the mid-80’s, this has been a generally well received little horror flick, applauded for its tightly crafted suspense and atmosphere of foreboding, all delivered in a cheesy, classic 80’s style. As a keen horror fan, and general admirer of the most consistently hilarious decade yet, nothing could be more appealing than a cleverly executed (wink wink) 80’s horror yarn – what a brilliant idea to juxtapose the look and style of a simpler form of cinema with more modern, sophisticated writing and cinematic techniques to really get some surprising results – what a fantastic opportunity to really confound some expectations. What a massive waste. For every 5 reviews heaping praise upon this film, there sits one unhappy lump that just didn’t get it. I say "didn’t get it", I think they got it just fine, for I am indeed one of these moaning minorities – The House of the Devil is simply not a very good film by any standards and like many others who didn’t get it, I’m left scratching my head at how it has managed to garner such widespread adoration.
Lets be clear – making a movie today that looks like it was made in the 80’s is a great idea. Here the movie is massively, wildly successful. Everyone’s hair is right, the big bombastic rock song over the cheesy credits is just right, the grainy film and tinny sound design is all just right. As a piece of retro tributism, this is top class stuff, absolutely no doubt. But the funny thing about 80’s films, specifically 80’s horror films, much like their action film cousins, is that they were by and large, crap. Shonky writing, inappropriate music, wonky plots, floppy scenery, terrible acting, risible dialogue and little regard for decent continuity. Yes the 80’s had it all, and by George we loved them anyway. True, returning to many of our most feared 80’s slasher flicks these days can leave us cold – is it that the films have grown old or that we have? (it's the films stupid). Regardless, to take the trappings of the 80’s and lay it over a framework of modern horror is undoubtedly an exciting postmodern concept. Except Ty hasn’t done that. No, he’s just gone and made a straight 80’s movie. Hmm.
So we join our heroine flat hunting, Joceline Donahue’s Samantha is looking to move off campus away from her noisy shagging roomie. She needs cash fast and luckily (?) spots an ad for a babysitter. She gives it a call and leaves a message, only to be called straight back at the payphone by a softly spoken gentlemen. Alarm bells ring already, this is great, it’s like being back in the 80’s! After some umm-ing and ahh-ing, Samantha and buddy drive out to the remote spooky house to do the job. Welcomed by a suitably creepy Tom Noonan (last seen by me as Cain in Robocop 2, further enhancing my 80’s vibe) it is explained that the job is actually to look after Cain’s ageing mother and not the kids at all. No problem, the cash is king. Meanwhile, Samantha’s ride runs into a spot of bother on the drive back to college, in what it emerges as the only genuine shock of the film, but which at this point we take for a sign of the many wonderfully unexpected things to come. We were all of us, deceived.
In a nicely slow burning twisting of the tension, we now witness young nubile Samantha gaily setting about her babysitting duties. She watches TV. She reads her books. She listens to bad rock music on her massive walkman, while footloosing it around the house, all the while we look through our fingers in anticipation of the HORROR ABOUT TO BE REVEALED… oh, nothing happened? And this goes on. She dutifully orders pizza as she was instructed to several times to (bit suspicious) she explores darkened spooky corners of the house, behind which probably lie unspeakable horrors (they do in fact, we see some, but their reveal is so mundanely handled it might as well be a potting shed), she discovers boxes of mysterious photos of strangely absent other people and eventually the third act limps in and Ty remembers to put some "horror" in.
The intention here was clearly to build an air of so much mortal tension that by the time the levee breaks, the audience will be a gibbering wreck. Except of course, we know what’s going to happen. Everyone knows that a film called house of the devil, in which a nubile babysitter desperate for money who's been persuaded to babysit a probable witch hag by a deeply creepy man and his wife is more than likely to end up tied to a pentagram about to be sacrificed to satan. We all knew that was going to happen Ty. What we expected was for you to mix it up a bit, bring some of those modern ideas to the table, on top of your already very modern idea of retro-styling. But instead, when the climax does come, it is exactly as a film in the 80’s would have done it. The witch hag is revealed as a deeply unscary midget with a mask on, the family a bunch of satanic devil worshippers intent on bringing their dark lord into the world through the sacrifice of a babysitter. The fights and murders that break out are as poorly executed and laughably bad as any of the finest 80’s b-movies. The ending is as stupidly daft as 1985 cinephile might have been happy with, but to churn it all out these days as is, without adding anything conceptually new or exciting is just pointless. Today, we frankly expect a bit more. We were hanging on for a shock that never came, a scare that had some teeth. Not necessarily gore or monsters or modern effects, but surely something could have been achieved without breaking the 80’s spell? Instead, that interminably slow 2/3rds of the film, that at the time felt so tense and full of promise, becomes on reflection little more than a very long, slow, uneventful time filler. And yet still critics argue that Ty is the master of the slow burn, one even going as far to compare him to Hitchcock! What are these people smoking? I get that the build up to a dramatic event can often be better than the event itself, but there is a ratio at work here, for every ten minutes of nothing going on onscreen, I expect to be this scared by the payoff. Sadly this film has no such ratio, and by the end, I wasn't even this much scared.
By sticking so doggedly to the brief of recreating the look and feel of an earlier time West has created a hollow, damp squib of a movie. Technically excellent in the near perfect cloning of a bona fide 80’s style, and with solid performances from everyone involved, the tension and excellent atmosphere of dread carefully cultivated in the first half collapses into farce in the absence of a suitable climax. You may as a result end up feeling massively cheated, in a way a bad modern movie just couldn’t deliver. I can watch bad 80’s bargain bucket movies whenever I like, I don’t need to sit through a modern film pretending to be a crappy 80’s movie, only for it to turn out that it really is a crappy 80’s movie after all! A great disappointment after such a promising setup, and a massively wasted opportunity.
Treehouse Rating: 2/5
80's hairdos were scarier