Showing posts with label horror. Show all posts
Showing posts with label horror. Show all posts

Sunday, 22 August 2010

Horror Corner: Splice


Playing God is generally frowned upon. Whether it’s the raised eyebrows of the neighbours, or the total annihilation of the planet, in movies the outcome is fairly consistently never beneficial, no matter how noble the intention. So it is with Splice, the gloopy bio-horror from Cube director, Vincenzo Natali. While searching for a new protein that can fight disease and secure vast wealth for their shadowy, but oddly low on security bio-engineering company, rockstar bio-chemists Sarah Polley and Adrien Brody set about creating a new life form, a splice of animal and human DNA. And wouldn't you know it, things don’t go to plan, but where they do go will have you choking on your popcorn in this brilliant B-movie with brains.

So yes, rockstar bio-chemists. Don’t tend to see a lot of them on the whole, but then this wacky couple aren't your average white coat nerds, and with their bijou apartment, covered in Japanese manga and toys, and sporting a neat line in achingly hip outfits, these two are well deserving of their Rolling Stone Magazine cover. But behind closed doors, all is not well. Sarah has parent issues in a back story of abuse only hinted at and Adrien is alone in wanting to expand their family. Things aren't all rosy at work either – after a major breakthrough in creating a pair of “new” creatures – Fred and Ginger – the pair are ordered to start harvesting the slug-like monsters so they can actually start making some money out of them. But these cute little balls of fat are a mere precursor to the potential the tech keeps hidden. Polley is convinced to include human DNA in the splice is the key to ending all major disease, but of course this would be playing God slightly more than just using lots of animals to make blobby beanbags, and so their French paymaster gives ‘em a slap with no dinner, and says a firm ‘non’.

Undeterred, and rather naughtily, the ker-azy pair set about their task in secret. After some good ol' fashioned montage of the many, many failed attempts, a breakthrough, hurrah, a successful genetic cocktail of animal and human DNA is developed over Chinese takeaway. But what’s this, to Brody’s ineffective whining, Polley runs off with the goop and actually injects it into the company’s mecha-womb – “don’t you want to be sure we've done it?” she opines – Broody Brody, shrugs - ok , wasn't doing anything else this weekend anyway.

And so the thing grows, and things kick off proper. From the moment of it’s birth, ‘Splice’ is rather more forthcoming about its intentions - this is pure, if not simple horror. Initially a purely cgi creation, the creature at first resembles some kind of hairless monkey bird, terrified and cute it hooks you in with its sweet little face – some might say, I would have stamped on it. But as the movie progresses and Dren as she is named, grows to maturity, things get increasingly disturbing. As soon as she’s given a little dress and starts to resemble a little girl, a feeling in the pit of your stomach grows suggesting the wrong-ness that’s coming. Polley and Brody attempt to keep up the pretence of scientific study, but we and they know, this is their baby that never was.

Of course, if you’re going to play god, much like playing with fire, you’re going to get some kind of injury. And so it follows. As Dren grows up she becomes increasingly more difficult to hide from the rest of the company (precisely why no one ever visits the lab upstairs is somewhat of a mystery) so the little scamp is relocated, first to the basement, then Polley’s childhood farm, aptly the site of her own torment. Dren grows up and out, and displays remarkable cognitive ability, and a rather less laudable interest in Brody. Increasingly restless and curious about the outside world and its inhabitants, she become increasingly rebellious and rude to her parents, just like a typical teenager really. Lest we forget she’s bred from various animal DNA her fast athletic grace and deadly tail stinger frequently remind us we need to be rather more scared of Dren than her would be parents are. Needless to say things don’t go well, especially for the cat.

Don’t expect a Species clone – this is no monster slasher flick – much more is the focus on the personal relationship aspects, and the moral implications of their actions – so cavalier are they towards the creation of life that they bear the full weight of the consequences when things do inevitably go south. There are some lovely moments – so unpredictable is the creature and its motives, we spend much of the film in a cold sweat at what might happen – and when some things do actually happen, they are so unthinkable you wont know whether to laugh or scream- one in particular is so cringe worthy, it must rank as the most awkward moment in cinema – in a good way. At other times, possibly in a bid to make up for a perceived slow pace, Natali rather over eggs the pudding – one episode during a press conference is so over the top I initially thought it must be a dream sequence – but no, there’s fallout, it actually happens. The final act is also a little wobbly – David Hewlett's ineffective boss character is such a pushover he doesn't feel convincing, and Dren herself in her final incarnation feels somewhat wasted, although the grisly dénouement is satisfyingly disturbing.

Missteps aside, the overall tone of Splice is near pitch perfect – it gives you the creeping fears as many competing niggles and worries are thrown into the mix and spliced together – fear of the unknown, of science, that some mad corporation is in all likelihood doing this as we speak – but on a personal level there’s the angst of raising children and how as offshoots of our makeup we’re directly responsible for their development and actions. The acting is top notch throughout, Brody in particular wringing convincing emotion from his wuss-bag character, he needs do some serious acting to sell some of his actions, which amazingly, he does! The creature itself is also a remarkable piece of work, rarely less than utterly convincing, it’s a real achievement of live action, makeup and cgi effect that as a whole is deeply unsettling - Delphine Chaneac delivers a chilling turn as the matured creature, as unpredictable and schizophrenic as your evil pet cat.

Splice remains firmly in the b-movie camp of course, it wont be picking up any Palme D'ors any time soon, but as schlocky monsteriffic entertainment, you could do a lot worse. Full of wrong-ness and unspeakable taboos, this is a damning indictment against science and indeed, having children! If you were erring on the whole pro-creation thing, Splice may put you off parenthood for good.

Treehouse Rating:

3 out of 5

What's the worst that could happen?

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Monday, 17 May 2010

Horror Corner: The House of the Devil

There have been good things said about Ty West’s 80’s retro horror film The House of The Devil. With a freshness rating hovering around the mid-80’s, this has been a generally well received little horror flick, applauded for its tightly crafted suspense and atmosphere of foreboding, all delivered in a cheesy, classic 80’s style. As a keen horror fan, and general admirer of the most consistently hilarious decade yet, nothing could be more appealing than a cleverly executed (wink wink) 80’s horror yarn – what a brilliant idea to juxtapose the look and style of a simpler form of cinema with more modern, sophisticated writing and cinematic techniques to really get some surprising results – what a fantastic opportunity to really confound some expectations. What a massive waste. For every 5 reviews heaping praise upon this film, there sits one unhappy lump that just didn’t get it. I say "didn’t get it", I think they got it just fine, for I am indeed one of these moaning minorities – The House of the Devil is simply not a very good film by any standards and like many others who didn’t get it, I’m left scratching my head at how it has managed to garner such widespread adoration.

Lets be clear – making a movie today that looks like it was made in the 80’s is a great idea. Here the movie is massively, wildly successful. Everyone’s hair is right, the big bombastic rock song over the cheesy credits is just right, the grainy film and tinny sound design is all just right. As a piece of retro tributism, this is top class stuff, absolutely no doubt. But the funny thing about 80’s films, specifically 80’s horror films, much like their action film cousins, is that they were by and large, crap. Shonky writing, inappropriate music, wonky plots, floppy scenery, terrible acting, risible dialogue and little regard for decent continuity. Yes the 80’s had it all, and by George we loved them anyway. True, returning to many of our most feared 80’s slasher flicks these days can leave us cold – is it that the films have grown old or that we have? (it's the films stupid). Regardless, to take the trappings of the 80’s and lay it over a framework of modern horror is undoubtedly an exciting postmodern concept. Except Ty hasn’t done that. No, he’s just gone and made a straight 80’s movie. Hmm.

So we join our heroine flat hunting, Joceline Donahue’s Samantha is looking to move off campus away from her noisy shagging roomie. She needs cash fast and luckily (?) spots an ad for a babysitter. She gives it a call and leaves a message, only to be called straight back at the payphone by a softly spoken gentlemen. Alarm bells ring already, this is great, it’s like being back in the 80’s! After some umm-ing and ahh-ing, Samantha and buddy drive out to the remote spooky house to do the job. Welcomed by a suitably creepy Tom Noonan (last seen by me as Cain in Robocop 2, further enhancing my 80’s vibe) it is explained that the job is actually to look after Cain’s ageing mother and not the kids at all. No problem, the cash is king. Meanwhile, Samantha’s ride runs into a spot of bother on the drive back to college, in what it emerges as the only genuine shock of the film, but which at this point we take for a sign of the many wonderfully unexpected things to come. We were all of us, deceived.

In a nicely slow burning twisting of the tension, we now witness young nubile Samantha gaily setting about her babysitting duties. She watches TV. She reads her books. She listens to bad rock music on her massive walkman, while footloosing it around the house, all the while we look through our fingers in anticipation of the HORROR ABOUT TO BE REVEALED… oh, nothing happened? And this goes on. She dutifully orders pizza as she was instructed to several times to (bit suspicious) she explores darkened spooky corners of the house, behind which probably lie unspeakable horrors (they do in fact, we see some, but their reveal is so mundanely handled it might as well be a potting shed), she discovers boxes of mysterious photos of strangely absent other people and eventually the third act limps in and Ty remembers to put some "horror" in.

The intention here was clearly to build an air of so much mortal tension that by the time the levee breaks, the audience will be a gibbering wreck. Except of course, we know what’s going to happen. Everyone knows that a film called house of the devil, in which a nubile babysitter desperate for money who's been persuaded to babysit a probable witch hag by a deeply creepy man and his wife is more than likely to end up tied to a pentagram about to be sacrificed to satan. We all knew that was going to happen Ty. What we expected was for you to mix it up a bit, bring some of those modern ideas to the table, on top of your already very modern idea of retro-styling. But instead, when the climax does come, it is exactly as a film in the 80’s would have done it. The witch hag is revealed as a deeply unscary midget with a mask on, the family a bunch of satanic devil worshippers intent on bringing their dark lord into the world through the sacrifice of a babysitter. The fights and murders that break out are as poorly executed and laughably bad as any of the finest 80’s b-movies. The ending is as stupidly daft as 1985 cinephile might have been happy with, but to churn it all out these days as is, without adding anything conceptually new or exciting is just pointless. Today, we frankly expect a bit more. We were hanging on for a shock that never came, a scare that had some teeth. Not necessarily gore or monsters or modern effects, but surely something could have been achieved without breaking the 80’s spell? Instead, that interminably slow 2/3rds of the film, that at the time felt so tense and full of promise, becomes on reflection little more than a very long, slow, uneventful time filler. And yet still critics argue that Ty is the master of the slow burn, one even going as far to compare him to Hitchcock! What are these people smoking? I get that the build up to a dramatic event can often be better than the event itself, but there is a ratio at work here, for every ten minutes of nothing going on onscreen, I expect to be this scared by the payoff. Sadly this film has no such ratio, and by the end, I wasn't even this much scared.

By sticking so doggedly to the brief of recreating the look and feel of an earlier time West has created a hollow, damp squib of a movie. Technically excellent in the near perfect cloning of a bona fide 80’s style, and with solid performances from everyone involved, the tension and excellent atmosphere of dread carefully cultivated in the first half collapses into farce in the absence of a suitable climax. You may as a result end up feeling massively cheated, in a way a bad modern movie just couldn’t deliver. I can watch bad 80’s bargain bucket movies whenever I like, I don’t need to sit through a modern film pretending to be a crappy 80’s movie, only for it to turn out that it really is a crappy 80’s movie after all! A great disappointment after such a promising setup, and a massively wasted opportunity.

Treehouse Rating: 2/5


80's hairdos were scarier

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Sunday, 8 November 2009

Review: Paranormal Activity

The marketers of indie flick Paranormal Activity must’ve had a helluva time with this one. A no-budget, skeleton cast and crewed horror spook-em up written and directed by newcomer Oren Peli, very much in the vain of Blair Witch and REC, clips from the footage probably didn’t lend themselves well to trailers. Which is presumably why the early trailer mostly consisted of massive banners quoting reviews; “you will never sleep again”, “you will poop you pants” and so forth they cried (both of which are a bit of an exaggeration) and the current trailer is in the style of the film itself, documenting an audience's terror in lovely night vision as though the main protagonist dusted himself down and kept on filming. And oh, how they scream, oh how they jump. Yes it’s the classic first person “found footage” scare-fest riding on the wave of some quite novel marketing buzz, this time though happily offering a semi-plausible reason as to why the protagonists might continue filming instead of putting down the camera and picking up a bat – a) they’re documenting spooky happening in their house, b) you can’t hit a ghost with a bat stoopid. Also, this footage has been found, and then some thoughtful soul has kindly edited it into a nice sub-90 minute package, and in so doing have crafted a highly competent little creepshow that delivers some genuine chills that will stay with you well after you leave the cinema and crawl back to your safe, dark little bed. Um.., what was that sound..?

The footage follows Micah and Katie, and handsome young couple living in a nice little house in a nice little area. They have a pool and everything. Micah has invested in a tasty new camera to document what’s been happening in this suburban cul-de- sac. It’s a blindingly simple conceit, and is executed brilliantly - the early scenes are utterly plausible, the pair of unknowns being extremely convincing as a happy couple, screwing around with Micah’s new toy and each other, and not taking the whole ghost thing too seriously. And so, they document their lives, setting the camera on a tripod in the corner of the bedroom to watch for spooky happenings while they sleep, in a static shot that we will come to dread, and generally creeping themselves out during the day by watching the footage we have just watched “live”. Things start off at a crawl and gradually ramp up. A door moving by itself, some strange banging sounds – the kind of thing we generally experience now and again, adding to the paranoia you’ll feel on returning home after viewing. But the haunting increases in intensity and violence as the days go on, culminating in a – well, I couldn’t possibly say how far it goes, but you may need to take something/someone to hold onto. It emerges Katie has been followed by this haunting for most of her life, and this demon, so sayeth the obligatory psychic expert who pops in for tea, is in some way connected to her - there's no point in running away. And so they don't, and despite at times wanting to, neither do we.

There was a real risk this could have turned into an episode of some TV ghost hunting nonsense with two nitwit protagonists jumping at noises and generally being dull and occasionally screaming at the camera. The horror, when it kicks in in earnest however, is quite dramatic, and after the gentle, lolling introduction, it comes as quite a shock when things get real. Soon the haunting is being really very creepy, and the night scenes become little wars of attrition where we fear the worst and are forced to watch helplessly as the pair try make it through the night, their fragile bodies at the mercy of whatever is stalking in the darkness; we all need sleep after all, and playing on this vulnerability, you really may have trouble dropping off the first night after you watch it. It taps into something quite primal that gets those neck hairs upright just thinking about it - that there might be something just behind your head right now - "I can feel it breathing on me" gasps Katie. Eu, creepsville!

The pacing of the film is in fact both its greatest strength, and ultimately it biggest flaw.While the slow early scenes build up gradually, making it all the more effective when things kick off properly, the movie is not well balanced as a whole. Much like a nervous teenager (if you’ll excuse a rather crass analogy), it warms you up with a lot of perfectly skilful foreplay, but then, just when things start getting really interesting, it makes a clumsy headfirst dash for the finish line. Once we’d got to the meat, I wanted more scares, more action! There were plenty of nice low budget places it could have gone, and that I assumed it would go, given the snail’s pace it had been building us up at, but instead it was all over in a flash, and left me feeling a bit, well, unfulfilled.

That said, this feeling is all testament to how well the near zero budget has been used, the special effects that are in there are extremely well done. Subtle and effective, they really manage to set the nerve endings jangling, and the audience I watched it with were full of gasps and moans and the sounds of straining one involuntarily emits when girding oneself for an impending inevitable shock. “Less is more” is the mantra here – you’ve never before heard such a dramatic reaction from an audience to a light turning on in a distant room, and some brilliantly used time-lapse shots inspired nervous giggling and under breath swearing aplenty – it’s enough to make you sleep with one eye open – and don’t think having someone sleeping nearby will help. Much of the terror stems from great sound design – a low rumble and footsteps can be infinitely more effective than a CG beastie, and of course it helps that our two protagonists, on whom the whole film hangs after all, are both superb to the bitter end - although S1nner found Micah to be a bit irritating.

So it’s all very effective; chilling, nerve wracking and manages to stay with you afterwards, so it must be, as the hype suggests, a classic horror film right? Well, yes and no. It should certainly be seen, and if you are to see it, it should be at the cinema surrounded by a jumpy audience, for what is here is top rate. But ultimately it's so threadbare, so lightweight, it cannot stand up to comparison next to “real” films of the genre. Not to be dismissive of Peli’s massive achievement of getting such a small picture to the big screen, but at the end of the day Paranormal Activity is really little more than a ghost train, a spook house – a cheap carnival thrill. For me, the half baked ending brought the proceedings to a close in a disappointingly abrupt spasm of terror that may have been pleasing at the time, but looking back you can’t help but feel if it had been just a little bit more fully cooked, it could’ve been a bona-fide knee trembler. But hey, everyone still loves the ghost train right? So hop on, enjoy, get home and leave the light on.

Paranormal Activity is released in the UK on the 25th November.

Treehouse rating

3/5

No really, what was that sound?

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Tuesday, 3 November 2009

DVD Review: 'Let The Right One In'

I’ve been dying to watch ‘Let the right one in’ for sometime now and I finally managed to see it on Sunday and it certainly did not disappoint. In fact, it did quite the opposite. It managed to meet high expectations and, on almost all counts, managed to exceed them. This is a very rare gem of a movie that has the same impact of some modern greats including Pan’s Labyrinth (high praise indeed!) and one that really resonates with the viewer. Quiet, intelligent, superbly made and, at its heart, a basic story of two 12 year olds struggling with the realities of life (one just happens to be a vampire). Do your senses a favour and watch it.

I’m so excited about this film that my brain has frozen and I’m not sure where to start this review. It’s actually quite hard to review the film without giving away key details of the plot and I really don’t want to spoil the film for anyone. Anyway, let’s get some facts out of the way first: Directed by Tomas Alfredson, ‘Let the right one in’ is based on a 2004 vampire fiction novel of the same name by Swedish writer John Ajvide Lindqvist (who also wrote the screenplay for the film). Some might classify this film as a horror film – yes it does have moments of horror and one of the main characters is a vampire but it’s more than just a horror film. Modern horror films are all about blood, guts and leaving little to the imagination. ‘Let the right one in’ is different. It’s so very different to, for example, Twilight (which I reviewed in February and hated) or modern gore fests such as the Saw series. It is, and please excuse the pun, more than just the sum of the (body) parts.

The film stars Kåre Hedebrant as Oskar, an intelligent 12 year old boy bullied terribly at school, a social misfit (actually bordering on psychotic) and living with his seemingly workaholic mother and seeing his apparently alcoholic father on occasion. Bullying has been in the news rather a lot this year and it’s interesting to see its considerable negative impact on Oskar (I’ll say no more). Lina Leandersson plays Eli, the new girl on the block and Oskar’s next door neighbour. She is pale, beautiful, feels no cold and is a vampire. The whole film really hinges on the strength of their performances. And boy do they both deliver. Where are the Oscars for such talents? I despair. In fact, the supporting cast are brilliant too. This is not just a film but a social commentary and, as such, the actors play out their roles as though they’re in a documentary. The subtext of much of the film is disturbing and leaves a lingering taste in ones mouth – there are suggestions of psychosis, paedophilia and then you have the murder/killing and death too. So it’s odd I think it’s a beautiful film.

The film is beautifully shot – the wintery landscape of Sweden providing a suitably dark, chilling and oppressive atmosphere. What strikes you most when you watch the movie is that, at its core, this is almost a coming of age movie about two children looking for companionship and is presented in a very ‘matter of fact’ way. There are moments of tenderness and sadness in the film that left a real impact on me and that you can relate to (to a degree). I really want to mention two specific scenes but I’ll give away the story so I’ll stop myself. For me, the friendship/relationship that blossoms outshine the moments of very ‘matter of fact’ horror which are brilliantly done in a both a subtle and sometimes not so subtle way. My point is that this film is not about the horror. The horror is one element of a film that is really about the relationship between two children. But it can be construed from the film that it’s more than that – there may or may not be manipulation involved. It’s not straightforward as I’ve portrayed and it is quite complex. The films leaves out huge chunks of the novel so I’d strongly suggest you read the book too if you want more back story (the film is lacking in detail at points and raises lots of misleading questions which the book explains).

One final point, an English language remake is on its way in 2010 set in the US. I’m not sure I want to see it. It’s not needed unless you can’t stand watching films with subtitles … yes, you know who you are you strange people!

Treehouse rating:

5/5

Fang-Tastic!!

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Wednesday, 10 June 2009

Horror Corner - Martyrs

I went into French Horror film Martyrs scared. I foolishly looked at an early preview, and was disturbed by what I had read. Ultra violent. Nightmarish. Sickening. And apparently not with the intention of merely grossing you out, but supported by a wholly more intellectual and meaningful raison d’etre. Turns out I needn’t have been too worried. While it is unarguably bold, disturbing, shocking and at times pretty hard to watch, once past it's obvious horrific charms it turns out the central conceit it pins its eventual resolution on is in fact the hardest part to stomach. Getting there though means embarking on an exceptionally well crafted and grisly journey, and if the film is anything, it is above all surprising, so should you wish to maximise the impact of such surprises and avoid some small, early spoilers, I suggest you certainly don't continue reading..

In a run down part of town, a young girl staggers screaming into the street and runs for her life, she has it seems been cruelly tortured. A grainy newsreel picks up the story; the discovery of the slaughterhouse where she was imprisoned, the clues as to her ordeal, and the inability of the police to locate her tormentors. The girl, Lucie, is put into care, and again we are shown grainy footage of her distrustful life there, and the emerging careful friendship between her and another girl, Anna. Lucie is clearly disturbed by her traumatic experience, and we quickly see that she is prone to self harm, although she claims that she's not responsible for the wounds. Weight is given to the claim, when she is attacked in the night by a screeching, wild haired figure, that does a grand job of putting the willies up you. So far so normal, everything’s in the traditional horror mould.

Skip forward 15 years. Oh yes, don’t read this bit if you don’t want a nasty surprise ruined. 15 years later, a lovely French family sit at breakfast chatting away when the doorbell rings, and without so much as a bonjour, in bursts Lucie with a shotgun and blows them all away. I make light of it, because I am still shaking with the shock of this sequence. Truly masterful, this I did not see coming. She systematically, and with great difficulty and remorse, takes out the four of them, kids and all, in an apparent bid for revenge for her childhood imprisonment and torture. But how can this suburban family possibly be responsible for the horrors that has left Lucie so scarred? Well, they're dead now, so we better watch where this goes..

The thing about revenge movies, is that the act of vengeance is usually the climax of the film. Here it happens in the first 20 minutes, and I was guilty of fretting about where it was going to go next, when I should have just rolled with it and trusted that a satisfying story was going to come my way, which it did. A wholly unpredictable and far reaching story, that intertwines several horror traditions and dumps the bloody mess in the viewer’s lap.

Mylène Jampanoï’s Lucie is continually tormented by the nightmarish, hideous figure of a dead girl, who Grudge-like, twists and contorts around the place, brutally attacking her at every opportunity in eye wateringly graphic scenes of razor blade abuse. Morjana Alaoui is the doting childhood friend Anna who goes out of her way to protect Lucie from herself and others, and sets about helping her with the fallout of her gun spree, which via some twists you almost certainly didn't see coming takes her on a personal journey that is as horrific as it is thought provoking. The film certainly stays with you, and not just because of the grisly depicitons of violence.

The cast are fairly exceptional; both of our “heroines” turn in consistently amazing performance throughout what must have been an extremely demanding gig. The supporting cast are all excellent, providing menace, pity, and stark realism in just the right measures. Special kudos goes to Isabelle Chasse, billed as "the creature" for giving me nightmares all week. The effects, this is a horror film after all, are superbly executed. The violence is hyper real and very difficult to watch. The makeup effects are disturbing and at times upsetting, even when bordering on the fantastical.

The film is boldly brilliant, and very much unlike obvious candidates for comparison like Saw or Hostel. This is not such a movie, because here the violence truly isn't designed to simply tickle your voyeuristic fancy. The true motive for the cruelty and torment on display is revealed in the final act, and while the premise itself is a little far-fetched and a touch Gallic in its conviction, the realisation that a higher purpose has been at work causes some much bigger horizons for what it’s all been about to open up. Alas, so do a few inconsistencies and questions where the ethos doesn’t quite mesh with some of the extraordinary horrors we’ve seen along the way, and it’s here and in the very final revelatory scenes that it stumbles.

It's bound to be a Marmite movie - loved and reviled in equal measure, for many will see nothing more than the torture porn of its contemporaries, and it contains scenes of such intensity, that even horror lovers may find it a bit beyond the pale - it's certainly not for the faint-hearted. But ultimately this is, while at times shocking, a thoroughly fearless and above all, modern horror movie that speaks volumes about director Pascal Laugier, who despite no longer being attached to the upcoming Hellraiser remake, is certainly a figure to watch in horror.

Treehouse rating

4/5

Disturbingly good

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Monday, 3 November 2008

In space no one can hear you plagiarise

The seasonal glut of must have games is upon us, leaving many of us with difficult decisions of where to spend our hard earned cash and time. I chose to spend my Halloween in the company of the xenomorphs courtesy of Dead Space, a chilling survival horror from the team that bought you er, The Simpsons Game.

With so much quality gaming almost upon us, should Dead Space divert your attention? Well, yes, yes it should.

It's been a long time coming, a decent sci-fi horror. Possibly not since the last Aliens Vs Predator game have we had a chance for some silent screaming terror. Dead Space is very much in the mould of an Alien spin off, set as it is aboard a monstrous "planet cracker" class spaceship, not called the Nostromo, that you arrive to fix having received the obligatory distress call. You are Isaac Clarke, mute engineer extraordinaire with a snazzy line in exoskeleton work suits and a girlfriend somewhere on the spooky ghost ship, which after crashing on, disabling your ship (natch) you set about fixing up to try and survive. For you see, the ship has gone quiet not due to a blown fuse, but because of a ship wide invasion of murderous abominations, the necromorphs, who have a habit on jumping on the nearest person and chomping them to sloppy gibs. For it emerges that when the miners "cracked the planet" something(s) came out, and now they're in all sorts of bother. Luckily for Isaac, as a trained engineer with a knack for wielding a plasma cutter, these horrible creatures' weakness is not a grenade up the nose. The obligatory "message scrawled in blood on the wall above a grisly corpse in a pool of blood and guts" informs us, "cut off their limbs!" Lop off a leg or an arm and they'll stop coming. Go for the head or body and its a different story.

What follows is a deeply atmospheric and gore laden creep through the bowels of the ship as you are dished out missions by your two surviving team members who boss you about from their safe hideyholes they've found themselves, and set about dismembering the army of ungodly horrors. The ship itself is the star of the show here, as you move through tight corridors that never feel generic or forced, but functional. These connect to key destinations where some feat of engineering is usually required to ensure the ships' and your, continued survival. These areas are some of the most impressive locales of recent memory, on a grand scale unexpected after the claustrophobia of the tunnels and lift shafts. These sections also typically make use of the cleverly implemented use of gravity; zero-g areas feature corpses and junk floating about in a (I imagine) tremendously realistic way. The necromorphs have no problem flying about in this state however, and are just as likely to leap on your head out of nowhere as in normal gravity. Likewise you are able to fly about the place and walk about the place Space Odyssey style, thanks to your magnetic boots. Aim at a distant ceiling and marvel as you fly across the expanse to gracefully touch down the right way up. It's a dizzyingly fun experience.

The mood of the game generally however is resolutely dreadful. That's a good thing remember. Fear pervades these halls, stalking you like a hungry mutant, and Redwood Falls play every trick in the book to make you jump. These are not always entirely successful, it's so easy to miss your cues after all, but generally the scares come thick and fast with rarely the same jump delivered twice. Praise has been showered on the soundtrack in particular, and rightly so. The sound design is brilliantly realised, with naturalistic and unnerving bump in the night effects that caused me to press pause and remove my headphones to listen on several occasions. The Ishimura creaks and groans. Sound in a vacuum is reduced to muffled thumping footsteps and your shrill breath as your oxygen ticks down. The necromorphs shriek and roar as they attack. Excellent stuff.

Your arsenal is similarly correct, being full of tools and slicey things. The saw blade that suspends itself in front of you to allow strategic carving of creatures is a particular favourite, and each gun comes with an alternate firing mode. Each one takes some getting used to to find the best way to use it effectively. Combat is best approached systematically, one limb at a time, and this can become a huge feat of prioritising later on when you're being attacked from all sides. Gunning and running becomes a panic inducing necessity, and when the strobes kick in and creatures are bursting though the walls, it can be hard to keep cool. Luckily your stasis module allows a limited slowdown of creatures (or fast machinery) to buy you some time, but the small energy bar it relies on means just a few burst before you're on your own again. Likewise, ammo is scarce enough to keep you in a perpetual state of dread, so you may want to make use of various exploding tea flasks dotted about the place which you can manipulate with your kinetic module (gravity gun) into the faces of unsuspecting beasties. The interaction of these two add-ons and your expansive arsenal makes for a variety of approaches, but remember, there is a tool for every job. The presentation of your various gubbins is also worth a mention; to keep you in Isaac's shoes there is no HUD - every part of your various menus and gauges are represented in game. Health is displayed as your glowing spine, inventories and video messages are projected in front of you. It's a slick and considered approach that is generally successful, although some camera issues can rear their head when you least need them to.

The creatures themselves are a diverse bunch and come in distinct flavours and classes from fast and lethal to small and swarmy, they can inspire serious shivers. Should they get too close, each has a series of attack animations where you must button mash to prevent dismemberment, but it's often entertaining to marvel at the horrifically inventive ways Isaac meets his demise. I was shocked by the Thing style head on tentacles that leapt onto my shoulders, knocked my own head off only to replace it with itself, pushing its tentacles into my chugging neck and lumbering off with my body, as the screen fades out resident evil style. There are too the occasional boss fights, and a few other pace breakers - and while a somewhat welcome change from the norm, these sections aren't as fun as they imagine, but do keep the gameplay from stagnating nicely.

That Dead Space is so obviously influenced by other games and films isn't an issue. Of course this has all been seen somewhere before. The quality of the execution goes a long way to excuse apparent unoriginality, and only the good stuff has been retained. Add in the interaction of all these diverse elements, and the game never feels unoriginal to play. In truth, only the hammy script lets it down in any real sense, and various revelations that come to light really aren't revelatory, and the plot that emerges is full of cliches of mad scientists and religious cultism and conspiracy.

Despite the ham and cheese, so well polished and tightly orchestrated as an experience, Dead Space asserts itself as one of the finest videogame lessons in horror yet, and while it might not keep you up at night pondering the plot, you may need to keep the light on for a while anyway.

Treehouse Rating

8.9

Horrible

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