Showing posts with label E3. Show all posts
Showing posts with label E3. Show all posts

Wednesday, 16 June 2010

E3 Mayhem!

So the 3 big have all shown us their wares – after the 1st official
day, Monday not officially counting as part of the show proper, Microsoft, Nintendo and Sony have dazzled us with the future of gaming for another a year – hard to believe it’s been a whole year since last time. And now as we sit back reeling from the technological marvels of the last 48 hours, stroking our beards, and mulling over who “won”, S1nner pierces the swirling fogs of misguided thoughts by pointing out to me, “it’s not the winning, we’re all gamers”. And how right he is, we are the winners for we get to keep the spoils from all three. Surely now we can put aside these childish notions of who had the best show, who had the least cock ups, who Won? You’d think so anyway, fact is Nintendo won, here’s why.


Nintendo have done a complete volte-face since 2009. Last year’s showing was marked by a firm focus on the dull – family games, shovel ware, wii fit. Tee-dee-ous. And after it, many ninty fans stood, Skywalker style, over pyres of burning Nintendo paraphernalia, weeping openly into the night. Well, they’ll wish they’d just put it in a box in the attic this year because Nintendo, clearly stung by the reception last year have come out all guns blazing. This year the focus was firmly back on the hardcore, with nary a shot of a happy family in sight. The show kicked off with a new Zelda game for wii, looking fairly gorgeous and marred only by some apparent technical glitches, Miyamoto-san showed us some sweet new weapons and full 1:1 motion control with Wii motion plus (looks like I’ll finally have to actually stump up for it after all – and seriously, why hasn’t Link always had a whip?!)



Old school fans rejoiced as killer announcement followed killer announcement ; Kirby (looks genius) a Goldeneye remake, Donkey Kong Country, and finally Kid Icarus. The last announcement was slightly diluted for me, being as it was being introduced on a brand new piece of hardware, the Nintendo 3DS. It’s been on the horizon for a while, but we got our first glimpse of the sexy minx, and despite not being able to appreciate the thing in 3d, this is clearly a do-want situation, at defcom 9, and represents what will be my fourth purchase from the DS family. Goddammit. Full 3D without the need for glasses, a sexy widescreen, analogue stick, built in 3d camera, and all the goodness we’ve come to expect from our DSi’s which can expect to be Ebay’d pretty damn quickly once this puppy drops. With a ton of 3rd party support too and some top games being announced, even as we speak, this looks to be a real winner.

Yes, Ninty was on top form, all the heavy weights coolly threw in their pitches, masterminded by Reggie and flanked by Satoru and Miyamoto, the guys were up there having fun.

A concept sorely lacking at yesterdays Microsoft presentation which was characterised by painful sequence after painful sequence of guys and girls HAVING FUN ARRGH! As in the kind of fun you have when you look off stage and someone is aiming a rifle at you; “have fun I says” the mystery sniper hisses. Anyway I digress - the pained fun being had couldn't totally hide the great tech on display- as Natal became “Kinect” in a terribly clever fusion of “Connect” and “Kineticalisation” which means “to flail”. Yes, Natal is no more, and I’m sure the new name will grow on me, like a fungal infection. No, none of the presenters seemed at ease, perhaps the burden of going first, but little humour was on display following what most agree was a fairly disastrous showing the night previous by the Cirque Du Soleil. Honestly, who thinks this stuff up?

“Kinnect” still has much to do to convince as the focus was, in a weird taking up of the Nintendo mantle, fairly focused on the family. True outside of the Kinnect piece, there was exciting showing of core games; Gears of War 3, Halo Reach and some wholly remarkable footage of Metal Gear Rising – slice and dice baby – and yet the abiding memory is of several people leaping around onstage to some rather second rate looking family titles. Ohno. That said, it wasn’t by any means doom for Nata- Kinect – the demo of the new UI was freaking sweet – “Xbox, make me a cuppa” – will be heard in my house as soon as I have one – the voice control being both awesome, and clearly the way forward for mankind. So too was general minority report style navigation of the menus sweet to behold, and cause for real excitement. Other demonstrations – less so. The 8 year old with her virtual tiger was inconceivably cute, and I did want to play with it (the tiger yes?) , and was impressed by its fidelity and responsiveness and tripping it up with the skipping rope in bullet time, but see what am I saying? Am I really excited for a virtual cat you can pet? Damn, guess I am a bit. But only for the technology you understand.

The fitness game demo’d, while deeply dull in itself, still revealed quality potential in the system which continues to impress with its full body mo-cap. So too did the dance game, which should have had me staring through my hands in horror, but actually looked like a ton of fun, and may even actually help me improve my already highly advanced dance skills in the pursuit of da ladeez. The Starwars lightsabre demo, suspiciously unplayable, looks kinda fun, but suffers for being on rails - I still can’t help but feel that something is lacking, and I hope that Msoft don’t rule out the inclusion of a left handed nunchuck style joystick for character control – we don’t need a wand for the right hand, we can just scan in a ruler or a banana for that, but how are we supposed to move around these game worlds accurately? I guess time will tell what their plans are but I really hope there is a sit mode for at least some games.

The final bombshell though was the announcement of a new 360 sku, which had been rumoured previously, but said rumours failed to convey how deeply sexy the new box would be. I was instantly smitten, sign me up for this sleek, whisper quiet finger print magnet, available in the UK in just 4 short weeks time for £199 – hand it over!

Sony meanwhile went last but didn’t come last – I’m sure Sinner will have much to say on their showing. They too were having lots of fun on stage, lots of 3d gaming, bit moot for me at present, and Kevin Butler giving an impassioned speech about what gaming means to him that hit a lot of right notes – if this is all true and it’s what Move has in mind sign me up (man do I really have to buy 3 new consoles this year?!). The Move demonstrations didn’t show as much as I’d hoped – I’ve seen some stunning tech demos online, but I guess E3 is no place for such tinkering, here we need big games, and Sorcerer fit the bill nicely, all spell casting and fireball making – the interface looked slick and responsive.

Sadly lacking was any sniff of The Last Guardian, but bizarrely compensating for its absence was Gabe Newell showing off Portal 2 and declaring that the PS3 would be the definitive version! Have the Gods taken leave of their senses?! Truly bizarre. Anyway, a nice trailer ensued so I’m fairly stoked for that - Dead space 2 looked decent too with a brief gameplay snippet. Their inevitable subscription model was announced and they showed a bunch of PSP stuff.

Yes all told lots of quality gaming, and the outpouring has only just begun in earnest – now it’s up to the journos of the world to all run round a massive building for 2 days, playing all the latest games and getting paid for it. Damn their eyes. Lots of updates, links, trailers images and dat to follow no doubt.. Truly we are all the winners though, for now we can all look forward to the fruits of their labours, and leave behind this embarrassing grapple over who’s respective flag bearer “won”.

Besides, like I said, it was Nintendo.

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Tuesday, 2 June 2009

E3 Update: Modern Warfare 2


Did someone mention Modern Warfare 2? Oh right it was me. We've seen the trailers, but now feast your eyes on the glorious gameplay footage, fresh from the stage at E3. Looks like they've stuck to the winning formula and delivered the trademark, and presumably patented "awesomeness" that was the mantra of COD4. The vid demonstrates some nicely paced tension/action, all played out in the glorious Ice fields of Hoth, and a Return of the Jedi speeder chase thrown in for good measure. Although that could be For your eyes only too.

Also nice to see the return of the SAS, those cheeky cockney muppets, although hardly surprising, being as they are the finest military outfit in the world. It would seem you, the silly-named "Roach" are now under the tutelage of er, yourself, being Captain "Soap" Mactavish as played by you in the first game, when you also had a silly name. How Zen. Between the pair of them, there's some serious havoc on display here, and this is just a taster. Must keep an eye out for the multiplayer beta. Roll on November.

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Monday, 1 June 2009

E3 Update: Project Natal

Sadly, Treehouse budgets preclude us from jetting to E3 to cover press conferences in person, so we have to make do with live video feeds and reading smart alecy girls' typed updates. Microsoft were first up this year, and have dropped a couple of bombshells. In amid the Beatles, more Halo, game play footage of Modern Warfare 2 and Metal Gear Solid coming to Xbox, was a fairly extraordinary piece on the motion capture camera everyone's been poo pooing. This was clearly the crown jewels in the display, as Steven Spielberg and Peter Molyneux were wheeled out to wax lyrical about it, and some bloke named Kudo (Tsunoda- lead designer) who couldnt resist taking a few pops at Nintendo's lame waggle approach to inclusivity.

Project Natal (working title, for 'tis but a prototype) consists of what must be a fairly spiffy camera, capable of facial recognition, body motion capture, voice recognition, object recognition - blah blah blah, big whoop, whats new? - the presentation kicked off with a Nintendo style video of people playing various games, martial arts, racing, quiz games, all by just moving their bodies. Right, bit suspicious, although the motion capture looks impressive. Still cant be real. Oh look, they're navigating menus Minority Report style, and chatting on the video screen. Also, voice controlling movies - now that is handy, but hardly revolutionary.

Next up, after a potentially diastrous start in which Kudo's avatar spazzed around like a double jointed gymnast (lotta lights onstage huh Kudo?), an onstage demonstration of some tech demos; a block smashing game where a girl bounces around kicking punching and heading balls down a corridor. Hmm interesting; plausibility, rising.. Next a painting game where the guy paints a landscape with elephant. Not too interesting in itself (but clearly fun) but it's here I noticed how closely the movements were being replicated; as the guy just stood talking to the audience, the avatar onscreen mimicked precisely. Full body motion capture, with real subtlety of movement. Ooh.

Next up, Molyneux, and the part of the demo that puts this in the almost creepy folder. Lionhead have had Natal for a couple of months, and have come up with an AI boy, Milo, that the player can interact with. Using the facial and voice recognition, the creepy kid looks at the demonstrator's face, reacts with emotion to what she says while having a seemingly proper conversation, "throws" objects to her, is passed a drawing. Er, really, its a bit creepy. She then plays with the water in the river Milo lives by, her reflection shimmerring realistically in the surface as she sloshes the water about. That sir, is pretty freaking amazing.

Whether or not this will turn out to be what it appears to be, we'll know in the next few days as fortunate journos with their deep deep pockets get to try it out, and lord knows, we can't trust Peter "ZOMG" Molyneux. If it turns out to not be a fancy pants eye toy, and does do what it suggests though, well, I'm not one for hyperbole, but it could literally change the entire world forever. Or just be a ton of fun. One of those.

Image courtesy of (pinched from) Kotaku

Check after the break for some early videos.

The cheesy "product vision". Hmmm, really?




And Milo. Imagine Fallout 3 with NPCs with this tech.



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Saturday, 30 May 2009

PSP-Go Details Leaked


From a leaked edition of June’s online magazine Quore available via the PSN, a video takes us through the new PSP-Go. Featuring a slide screen, the PSP-Go is not apparently meant to replace the PSP-3000 – it’s an additional SKU.

Specifications
43% lighter than the PSP-3000
3.8” screen
16GB flash memory
Bluetooth support
All digital content (no UMD Drive)
Memory stick micro for increased memory space
Games to be downloaded directly from PSN Store
Emphasis on games (Gran Turismo/Little Big Planet/Jak and Daxter and all new Metal Gear Solid to be available)
Movies/TV shows to rent and/or buy
Works with remote play with the PS3

Looks sweet!

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